e2e: character page spec, verified against a live server
- player card shows the mock character (name, class, level, XP) - add a spell via a vacant slot, undo with Ctrl+Z, redo with Ctrl+Y - remove a spell empties its slot back to vacant - a prepared spell survives a reload (autosave round trip) - attune an item, reload keeps it, clear empties the slot
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end2end/tests/character.spec.ts
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end2end/tests/character.spec.ts
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import { test, expect, type Page } from "@playwright/test";
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const BASE = process.env.BASE_URL ?? "http://localhost:3000";
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function trackErrors(page: Page): string[] {
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const errors: string[] = [];
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page.on("console", (msg) => {
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if (msg.type() === "error") errors.push(msg.text());
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});
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page.on("pageerror", (err) => {
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errors.push(String(err));
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});
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return errors;
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}
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test.describe("character page", () => {
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test("player card shows the campaign character", async ({ page }) => {
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const errors = trackErrors(page);
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await page.goto(`${BASE}/`);
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await expect(page.locator(".player-name")).toHaveText("Абоба «Такелажник» Амогус");
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await expect(page.locator(".player-class")).toHaveText("Чувствительный молодой человек");
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await expect(page.locator(".player-level")).toHaveText("уровень 8");
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await expect(page.locator(".player-xp")).toHaveText("3231 XP");
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expect(errors).toEqual([]);
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});
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test("add a spell, undo it, redo it", async ({ page }) => {
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const errors = trackErrors(page);
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await page.goto(`${BASE}/`);
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const vacant = page.locator(".prepared-slot.vacant").first();
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await vacant.locator("input").fill("Щит веры");
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await vacant.locator("button[title='Записать заклинание']").click();
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await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
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// Ctrl+Z on the page (focus is on the button, not an input) undoes
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// the add; Ctrl+Y redoes it.
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await page.keyboard.press("Control+z");
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await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toHaveCount(0);
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await page.keyboard.press("Control+y");
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await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
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expect(errors).toEqual([]);
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});
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test("remove a spell empties its slot", async ({ page }) => {
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const errors = trackErrors(page);
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await page.goto(`${BASE}/`);
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const fireball = page.locator(".prepared-slot.occupied", { hasText: "Огненный шар" });
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await fireball.locator("button[title='Убрать заклинание']").click();
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await expect(page.locator(".spell-name", { hasText: "Огненный шар" })).toHaveCount(0);
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await expect(page.locator(".prepared-slot.vacant")).toHaveCount(3);
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expect(errors).toEqual([]);
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});
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test("a prepared spell survives a reload", async ({ page }) => {
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const errors = trackErrors(page);
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await page.goto(`${BASE}/`);
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const vacant = page.locator(".prepared-slot.vacant").first();
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await vacant.locator("input").fill("Щит веры");
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await vacant.locator("button[title='Записать заклинание']").click();
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await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
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// Autosave is debounced by 500 ms; give it time before reloading.
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await page.waitForTimeout(700);
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await page.reload();
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await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
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expect(errors).toEqual([]);
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});
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test("attune an item, clear it, reload keeps the attunement", async ({ page }) => {
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const errors = trackErrors(page);
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await page.goto(`${BASE}/`);
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const slot = page.locator(".attunement-slot").first();
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await slot.locator("input").fill("Посох погоды");
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await slot.locator("button[title='Привязать предмет']").click();
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await expect(page.locator(".attuned-item")).toHaveText("Посох погоды");
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// Reload: the attunement persists.
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await page.waitForTimeout(700);
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await page.reload();
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await expect(page.locator(".attuned-item")).toHaveText("Посох погоды");
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// Clear it.
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await page.locator("button[title='Снять привязку']").click();
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await expect(page.locator(".attuned-item")).toHaveCount(0);
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expect(errors).toEqual([]);
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});
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});
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