e2e: character page spec, verified against a live server

- player card shows the mock character (name, class, level, XP)
- add a spell via a vacant slot, undo with Ctrl+Z, redo with Ctrl+Y
- remove a spell empties its slot back to vacant
- a prepared spell survives a reload (autosave round trip)
- attune an item, reload keeps it, clear empties the slot
This commit is contained in:
yaroslav k 2026-08-16 12:43:55 +03:00
parent fddd97d926
commit 0fb9329916

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import { test, expect, type Page } from "@playwright/test";
const BASE = process.env.BASE_URL ?? "http://localhost:3000";
function trackErrors(page: Page): string[] {
const errors: string[] = [];
page.on("console", (msg) => {
if (msg.type() === "error") errors.push(msg.text());
});
page.on("pageerror", (err) => {
errors.push(String(err));
});
return errors;
}
test.describe("character page", () => {
test("player card shows the campaign character", async ({ page }) => {
const errors = trackErrors(page);
await page.goto(`${BASE}/`);
await expect(page.locator(".player-name")).toHaveText("Абоба «Такелажник» Амогус");
await expect(page.locator(".player-class")).toHaveText("Чувствительный молодой человек");
await expect(page.locator(".player-level")).toHaveText("уровень 8");
await expect(page.locator(".player-xp")).toHaveText("3231 XP");
expect(errors).toEqual([]);
});
test("add a spell, undo it, redo it", async ({ page }) => {
const errors = trackErrors(page);
await page.goto(`${BASE}/`);
const vacant = page.locator(".prepared-slot.vacant").first();
await vacant.locator("input").fill("Щит веры");
await vacant.locator("button[title='Записать заклинание']").click();
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
// Ctrl+Z on the page (focus is on the button, not an input) undoes
// the add; Ctrl+Y redoes it.
await page.keyboard.press("Control+z");
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toHaveCount(0);
await page.keyboard.press("Control+y");
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
expect(errors).toEqual([]);
});
test("remove a spell empties its slot", async ({ page }) => {
const errors = trackErrors(page);
await page.goto(`${BASE}/`);
const fireball = page.locator(".prepared-slot.occupied", { hasText: "Огненный шар" });
await fireball.locator("button[title='Убрать заклинание']").click();
await expect(page.locator(".spell-name", { hasText: "Огненный шар" })).toHaveCount(0);
await expect(page.locator(".prepared-slot.vacant")).toHaveCount(3);
expect(errors).toEqual([]);
});
test("a prepared spell survives a reload", async ({ page }) => {
const errors = trackErrors(page);
await page.goto(`${BASE}/`);
const vacant = page.locator(".prepared-slot.vacant").first();
await vacant.locator("input").fill("Щит веры");
await vacant.locator("button[title='Записать заклинание']").click();
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
// Autosave is debounced by 500 ms; give it time before reloading.
await page.waitForTimeout(700);
await page.reload();
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
expect(errors).toEqual([]);
});
test("attune an item, clear it, reload keeps the attunement", async ({ page }) => {
const errors = trackErrors(page);
await page.goto(`${BASE}/`);
const slot = page.locator(".attunement-slot").first();
await slot.locator("input").fill("Посох погоды");
await slot.locator("button[title='Привязать предмет']").click();
await expect(page.locator(".attuned-item")).toHaveText("Посох погоды");
// Reload: the attunement persists.
await page.waitForTimeout(700);
await page.reload();
await expect(page.locator(".attuned-item")).toHaveText("Посох погоды");
// Clear it.
await page.locator("button[title='Снять привязку']").click();
await expect(page.locator(".attuned-item")).toHaveCount(0);
expect(errors).toEqual([]);
});
});