- PlayerCard: read-only portrait, name, class, level, XP (the sidebar
holds the editors for this data)
- PreparedSpells: growable slot list; a vacant slot has a free-text
input and '+' to fill it, an occupied slot shows name/level/
description and '×' to empty it; '+ слот' appends a vacant slot
- Attunements: three slots, free-text entry and per-slot clear
- rows are plain functions called from For's let(...) children —
component tags are not allowed directly inside them (view macro)
- Field<...> conversions for the Subfield prop types, state-in-key
keys so changed rows re-render (same convention as sidebar pips)
- SCSS: _character.scss with card, slot rows, buttons (mixins)
ModalState carries title/message/action as RwSignals; the action is
read at click time so a late confirm wins. Overlay click and Cancel
close; the confirm button runs the stored action. Edition-2024 note:
method calls on non-Copy captures move by value inside nested move
closures, so handlers touch state.open/state.action fields directly.