- drop the player-card test (components removed) - new: '+ слот' grows attunements to 4+ and a new slot binds an item - new: armor class starts at 16 (mock) and persists through a reload
120 lines
4.5 KiB
TypeScript
120 lines
4.5 KiB
TypeScript
import { test, expect, type Page } from "@playwright/test";
|
||
|
||
const BASE = process.env.BASE_URL ?? "http://localhost:3000";
|
||
|
||
function trackErrors(page: Page): string[] {
|
||
const errors: string[] = [];
|
||
page.on("console", (msg) => {
|
||
if (msg.type() === "error") errors.push(msg.text());
|
||
});
|
||
page.on("pageerror", (err) => {
|
||
errors.push(String(err));
|
||
});
|
||
return errors;
|
||
}
|
||
|
||
test.describe("character page", () => {
|
||
test("add a spell, undo it, redo it", async ({ page }) => {
|
||
const errors = trackErrors(page);
|
||
await page.goto(`${BASE}/`);
|
||
|
||
const vacant = page.locator(".prepared-slot.vacant").first();
|
||
await vacant.locator("input").fill("Щит веры");
|
||
await vacant.locator("button[title='Записать заклинание']").click();
|
||
|
||
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
|
||
|
||
// Ctrl+Z on the page (focus is on the button, not an input) undoes
|
||
// the add; Ctrl+Y redoes it.
|
||
await page.keyboard.press("Control+z");
|
||
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toHaveCount(0);
|
||
|
||
await page.keyboard.press("Control+y");
|
||
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
|
||
|
||
expect(errors).toEqual([]);
|
||
});
|
||
|
||
test("remove a spell empties its slot", async ({ page }) => {
|
||
const errors = trackErrors(page);
|
||
await page.goto(`${BASE}/`);
|
||
|
||
const fireball = page.locator(".prepared-slot.occupied", { hasText: "Огненный шар" });
|
||
await fireball.locator("button[title='Убрать заклинание']").click();
|
||
|
||
await expect(page.locator(".spell-name", { hasText: "Огненный шар" })).toHaveCount(0);
|
||
await expect(page.locator(".prepared-slot.vacant")).toHaveCount(3);
|
||
|
||
expect(errors).toEqual([]);
|
||
});
|
||
|
||
test("a prepared spell survives a reload", async ({ page }) => {
|
||
const errors = trackErrors(page);
|
||
await page.goto(`${BASE}/`);
|
||
|
||
const vacant = page.locator(".prepared-slot.vacant").first();
|
||
await vacant.locator("input").fill("Щит веры");
|
||
await vacant.locator("button[title='Записать заклинание']").click();
|
||
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
|
||
|
||
// Autosave is debounced by 500 ms; give it time before reloading.
|
||
await page.waitForTimeout(700);
|
||
await page.reload();
|
||
|
||
await expect(page.locator(".spell-name", { hasText: "Щит веры" })).toBeVisible();
|
||
expect(errors).toEqual([]);
|
||
});
|
||
|
||
test("attune an item, clear it, reload keeps the attunement", async ({ page }) => {
|
||
const errors = trackErrors(page);
|
||
await page.goto(`${BASE}/`);
|
||
|
||
const slot = page.locator(".attunement-slot").first();
|
||
await slot.locator("input").fill("Посох погоды");
|
||
await slot.locator("button[title='Привязать предмет']").click();
|
||
await expect(page.locator(".attuned-item")).toHaveText("Посох погоды");
|
||
|
||
// Reload: the attunement persists.
|
||
await page.waitForTimeout(700);
|
||
await page.reload();
|
||
await expect(page.locator(".attuned-item")).toHaveText("Посох погоды");
|
||
|
||
// Clear it.
|
||
await page.locator("button[title='Снять привязку']").click();
|
||
await expect(page.locator(".attuned-item")).toHaveCount(0);
|
||
|
||
expect(errors).toEqual([]);
|
||
});
|
||
|
||
test("more attunement slots can be added for custom campaigns", async ({ page }) => {
|
||
const errors = trackErrors(page);
|
||
await page.goto(`${BASE}/`);
|
||
|
||
await expect(page.locator(".attunement-slot")).toHaveCount(3);
|
||
await page.locator("button[title='Добавить слот привязки']").click();
|
||
await expect(page.locator(".attunement-slot")).toHaveCount(4);
|
||
|
||
const fourth = page.locator(".attunement-slot").nth(3);
|
||
await fourth.locator("input").fill("Волшебный рог");
|
||
await fourth.locator("button[title='Привязать предмет']").click();
|
||
await expect(page.locator(".attuned-item")).toHaveText("Волшебный рог");
|
||
|
||
expect(errors).toEqual([]);
|
||
});
|
||
|
||
test("armor class is set manually and persists", async ({ page }) => {
|
||
const errors = trackErrors(page);
|
||
await page.goto(`${BASE}/`);
|
||
|
||
const ac = page.locator("#ac");
|
||
await expect(ac).toHaveValue("16");
|
||
await ac.fill("18");
|
||
|
||
// Autosave is debounced by 500 ms; give it time before reloading.
|
||
await page.waitForTimeout(700);
|
||
await page.reload();
|
||
await expect(page.locator("#ac")).toHaveValue("18");
|
||
|
||
expect(errors).toEqual([]);
|
||
});
|
||
}); |